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Helixed Rapier

Inspired by a friend's artpiece (@Strypeisonfire on Twitter), I modelled up and textured the featured rapier in short form, before implementing it as a mod in Blade & Sorcery.
Quite a bit of fun! I wish the bake onto the guard had gone a bit better (and that i could've better figured out some tarnish), but either way I'm happy.

A image of the model with a wireframe.
Optimisation was not my goal, and this was a personal project, so, the high-poly was only 36k, while the low-poly was 26k. I would have aimed moreso for around 10k on the low poly, maybe 5, but that wasn't my goal.

A image of the model with a wireframe.
Optimisation was not my goal, and this was a personal project, so, the high-poly was only 36k, while the low-poly was 26k. I would have aimed moreso for around 10k on the low poly, maybe 5, but that wasn't my goal.

Another shaded wireframe, this one focused on the basket hilt. This is the main source of the high poly count, and it could've been reduced signficantly, if that was my goal.

Another shaded wireframe, this one focused on the basket hilt. This is the main source of the high poly count, and it could've been reduced signficantly, if that was my goal.